Otaku with a Shotgun!
Ryan Patron's Portfolio site
2D Artwork

Character for a Visual Novel game

The Mascot character I designed for Celga Inc., a Deputy Service that deals in Japanese Collectibles.

A remake of an earlier picture of Lasade, colored and Cel-shaded.

Legend of Zelda Fanart.

Bioshock Infinite Fanart. Done in Corel painter for a Digital Painting Class.

"Boondock Saints" Fanart done in Corel Painter.

Fanart of the Internet's favorite Redhead, Susan Coffey.

Based off a picture of a girl seen on the side of a hair care product at a store where I once worked.

A more recent drawing of my knight character, Kerian.

Fanart of one of my friend's original characters, a seductive demoness named "Mamba". She said she really loved the way this turned out.

Fanart of one of my friend's characters, a staff-wielding girl named Ravii. This was my first time trying out a cel-shaded coloring style.

Portrait of my elf girl character "Selene Bathory" that I did for Digital Painting practice.

An Alchemist character. Imagine a female version of Dexter from "Dexter's Laboratory" and you'll get an idea of what she's like.

A girl I drew for a Digital Painting assignment at Cañada College.

A redesign of one of my original characters, Keiran, that I did in 2009. Kieran's part of the same universe as Selene Bathory.

Portrait of an original character, a sexy secretary who's also an industrial espionage agent for a weapons tech company.

Concept art for various NPC citizens for "Grim Delieveries", a project for a Game Prototyping Class at the Art Institute of California in San Francisco. The game featured a 50's asthetic.

Concept art for various NPC citizens for "Grim Delieveries", a project for a Game Prototyping Class at the Art Institute of California in San Francisco. The game featured a 50's asthetic. These character concepts went unused.